SKY ROGUE (Posts tagged retro)

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See, that’s what the app is perfect for.

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SKY ROGUE VERSION 1.0 RELEASED!Get it on any of these stores (Steam Key included!):
itch.io
Humble
Steam
The very first version of Sky Rogue was made in a week in July 2013. We released it on itch.io in January 2014, then on Steam Early Access in...

SKY ROGUE VERSION 1.0 RELEASED!

Get it on any of these stores (Steam Key included!):

itch.io

Humble

Steam

The very first version of Sky Rogue was made in a week in July 2013. We released it on itch.io in January 2014, then on Steam Early Access in July 2015. The game you’re playing today is the culmination of more than 4 years work, we sincerely hope you enjoy it. Good hunting, rogues! 

NEW STUFF:

  • ODIN Experimental Bomber: only available after beating the end boss
  • Detailed Aeropedia descriptions from Sven Bergstrom!
  • Most specials are now upgradeable. This should help bombers survive later islands better.
  • Translations added: 日本語, 简体中文

CHANGES:

  • Landing before a mission is complete will repair and rearm but won’t let you change aeros or loadouts. Plan accordingly!
  • Tailgun damage 12->20, ALMM damage 50->100
  • L-DRONE health 40->150, upgraded gun to RAILGUN
  • Endboss difficulty reduced slightly
  • New BARRACKS model
  • New cactus model
  • Added light effects to kill booms
  • Mouse cursor now has a custom texture
  • Upgraded from Unity 5.6.0 to Unity 5.6.3

FIXES:

  • Target reticles were very small and hard to read at high resolutions or in co-op. They are now scaled to the screen size.
  • Visual fixes to some enemies
  • Fixed typo in “Infared”
  • Firing effects were missing from Autocannon and Flak
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BETA 2.2 RELEASED!Get it on any of these stores (Steam Key included!):
itch.io
Humble
Steam
This mostly has some bugfixes and tweaks, but new content is coming in Beta 3 just around the corner!
NEW STUFF:
- Sound slider in the options menu! About...

BETA 2.2 RELEASED!

Get it on any of these stores (Steam Key included!):

itch.io

Humble

Steam

This mostly has some bugfixes and tweaks, but new content is coming in Beta 3 just around the corner!

NEW STUFF:
- Sound slider in the options menu! About time.
- New achievement for researching all ‘experimental’ technologies

CHANGES:
- Missile guidance should be slightly improved now; they would lead their targets too aggressively and sometimes miss when fired at good angles while travelling at high speeds
- CORVETTE renamed DREDNAUT
- FLAK-BURST fire rate toned down a bit
- Reinforcement strength is now eased a bit more on earlier islands
- Aeros and weapons now have an explicit order to them, so they’ll be more logically grouped in Loadout and Aerolab menus
- Ground turrets no longer contribute to the enemy’s decision to send reinforcements (in effect this means you will have to destroy more unprotected targets to trigger them)
- Removed payload costs of some air-to-air missiles
- AGM-F turn speed and lock-on cone drastically increased
- AA-MR turn speed increased slightly

FIXES:
- Carriers give rewards again when destroyed
- Missile guidance versus moving ground targets vastly improved
- Co-op: only player 1 can set the carrier skin now. Player 1’s skin isn’t set when player 2 sets their skin.
- Co-op: dying now brings you back to the carrier menu, just like in singleplayer
- “Aero Superiority” achievement fixed so it doesn’t require you to beat the game

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ALPHA 26.1 RELEASED!Get it here!
Steam!
This release fixes several bugs in Alpha 26, some more serious than others. Happy New Year!
Changelog:
• Fixed save bug where tech advancement sometimes didn’t get save and you’d be several tech levels behind...

ALPHA 26.1 RELEASED!

Get it here!

Steam!

This release fixes several bugs in Alpha 26, some more serious than others. Happy New Year!

Changelog:

  • Fixed save bug where tech advancement sometimes didn’t get save and you’d be several tech levels behind when restarting the game. 
  • Launching an aero whose loadout you never changed while launching (namely in co-op or after returning to the carrier) should no longer lock up the game 
  • Moving the cursor past the bottom of most menus should make it loop around backto the start, and vice versa 
  • You should no longer run into the next tech level costing “9999" 
  • Fixed issues with aeros and airships tilting in weird ways when killed 
  • Minimum altitude for AI increased 
  • Co-op: if one player dies but the other doesn’t, you no longer see the restart prompt 
  • Modding: If you have a custom aero that can’t be loaded, there should be an error message popup which tells you. 
  • Mac OS X: the dock is now hidden when running the game fullscreen 
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