SKY ROGUE (Posts tagged beta)

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
BETA 3.1 RELEASED!Get it on any of these stores (Steam Key included!):
itch.io
Humble
Steam
NEW STUFF:
• Added weapon firing effects to micromissiles, guns, and rockets
FIXES:
• You can now use the left and right arrow keys while holding shift. If...

BETA 3.1 RELEASED!

Get it on any of these stores (Steam Key included!):

itch.io

Humble

Steam


NEW STUFF:

  • Added weapon firing effects to micromissiles, guns, and rockets

FIXES:

  • You can now use the left and right arrow keys while holding shift. If you still experience problems, reset to defaults in the Rebind Controls menu
  • MEDVED’s cockpit camera was in the wrong place
  • Upgraded Rewired input library to 1.1.5.3U5 … among other things, this means Nintendo Switch Joycons should be supported!
  • ZULU was using the KONDOR’s upgrade key, so when you upgraded KONDOR it would upgrade ZULU
  • AI escorts were being placed incorrectly so they would often ram into the things they’re supposed to protect
  • Island names were sometimes jumbled in the debriefing screen
  • Pausing the game also pauses sounds, not just music
  • TOROs and BADGERs should no longer be spawned in the sea
  • Endgame credits sequence was ending immediately
  • CARRIER ENGINEs and TYPHON can now be targeted by Air-to-air weapons, because… they’re in the air.
  • Clouds are spawned all around the player, so there’s no longer a large cloudless area bordering the island
  • Music volume was not being respected on the carrier menu
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BETA 2.2 RELEASED!Get it on any of these stores (Steam Key included!):
itch.io
Humble
Steam
This mostly has some bugfixes and tweaks, but new content is coming in Beta 3 just around the corner!
NEW STUFF:
- Sound slider in the options menu! About...

BETA 2.2 RELEASED!

Get it on any of these stores (Steam Key included!):

itch.io

Humble

Steam

This mostly has some bugfixes and tweaks, but new content is coming in Beta 3 just around the corner!

NEW STUFF:
- Sound slider in the options menu! About time.
- New achievement for researching all ‘experimental’ technologies

CHANGES:
- Missile guidance should be slightly improved now; they would lead their targets too aggressively and sometimes miss when fired at good angles while travelling at high speeds
- CORVETTE renamed DREDNAUT
- FLAK-BURST fire rate toned down a bit
- Reinforcement strength is now eased a bit more on earlier islands
- Aeros and weapons now have an explicit order to them, so they’ll be more logically grouped in Loadout and Aerolab menus
- Ground turrets no longer contribute to the enemy’s decision to send reinforcements (in effect this means you will have to destroy more unprotected targets to trigger them)
- Removed payload costs of some air-to-air missiles
- AGM-F turn speed and lock-on cone drastically increased
- AA-MR turn speed increased slightly

FIXES:
- Carriers give rewards again when destroyed
- Missile guidance versus moving ground targets vastly improved
- Co-op: only player 1 can set the carrier skin now. Player 1’s skin isn’t set when player 2 sets their skin.
- Co-op: dying now brings you back to the carrier menu, just like in singleplayer
- “Aero Superiority” achievement fixed so it doesn’t require you to beat the game

beta release lowpoly steam games Retro Flight Simulator

BETA 1 RELEASED!

Get it on any of these stores (Steam Key included!):

itch.io

Humble

Steam

Changelog:

NEW MUSIC!
A completely new dynamic soundtrack by Phonetic Hero (https://soundcloud.com/phonetichero)

BIOMES!
Not just blue anymore: arid and snow levels appear later in the game

ENDBOSS!
You can win: a secret enemy superweapon awaits you on the final island!

NEW STUFF:

  • New model for the VECTOR Medium Interceptor
  • Several new turret types appear in the arid and snow biomes
  • A button prompt will appear when you are in the landing area of a carrier or ground base that will let you safely auto-land; you can still do it the old fashioned way
  • A bunch more Steam achievements!
  • “Drift” skin
  • UI graphics changed in some places for a cleaner look
  • UI sound effects improved, and added in many more places
  • Aeros will appear on the carrier deck as you unlock them

CHANGES:

  • Landing during a mission now costs money. The cost increases each time you land on the same island, and increases slightly less as you get further in the game.
  • The weapon wheel is now always visible during flight, so you can be aware of everything you have equipped
  • The bombsight is calibrated for the altitude of your current target. If you’re having trouble hitting a target on a mountaintop, for example, try targeting it first. This does not work for airships.
  • Halved the size of speed and altitude indicators to make the HUD a little more lightweight

FIXES:

  • Weapon upgrades were being applied too late for their data to show up properly in the GUI, AND it seemed like maybe only Mk 2 was actually getting applied, Mk 3 being ignored.
  • A Steam workshop mod will only be loaded if you’re actually subscribed to it. Steam doesn’t seem to necessarily delete a mod if you’ve unsubscribed
  • In some cases, beginning a mission would load the level twice on top of itself
beta release lowpoly flight simulator steam games