SKY ROGUE (Posts tagged Flight Simulator)

1.5M ratings
277k ratings

See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
1.0.2 RELEASED!
Get it on any of these stores (Steam Key included!):
itch.io
Humble
Steam
NEW STUFF:
- TORPEDO “Partisan” Aerotorpedo - Heavier, more accurate version of the heavy rocket
CHANGES:
- You can change your loadout when landing on the...

1.0.2 RELEASED!

Get it on any of these stores (Steam Key included!):

itch.io

Humble

Steam

NEW STUFF:
- TORPEDO “Partisan” Aerotorpedo - Heavier, more accurate version of the heavy rocket

CHANGES:
- You can change your loadout when landing on the carrier
- Hitpoints for most large buildings and airships halved to make interceptors more generally useful
- Reduced damage of most air-to-ground weapons slightly, but not as much as the hitpoint tweak, so they effectively do more damage
- Landing at a ground base costs half as much as on the carrier, but you can’t change your loadout
- AGM-MIRV given its own model
- Added critical hit points to large buildings that were lacking them

FIXES:
- “Phyrrus” and “Auger In” achievements are working again
- Landing a second time during a mission would force you to fly over the landing zone rather than use the button prompt

release patch steam games roguelite Flight Simulator
BETA 2.2 RELEASED!Get it on any of these stores (Steam Key included!):
itch.io
Humble
Steam
This mostly has some bugfixes and tweaks, but new content is coming in Beta 3 just around the corner!
NEW STUFF:
- Sound slider in the options menu! About...

BETA 2.2 RELEASED!

Get it on any of these stores (Steam Key included!):

itch.io

Humble

Steam

This mostly has some bugfixes and tweaks, but new content is coming in Beta 3 just around the corner!

NEW STUFF:
- Sound slider in the options menu! About time.
- New achievement for researching all ‘experimental’ technologies

CHANGES:
- Missile guidance should be slightly improved now; they would lead their targets too aggressively and sometimes miss when fired at good angles while travelling at high speeds
- CORVETTE renamed DREDNAUT
- FLAK-BURST fire rate toned down a bit
- Reinforcement strength is now eased a bit more on earlier islands
- Aeros and weapons now have an explicit order to them, so they’ll be more logically grouped in Loadout and Aerolab menus
- Ground turrets no longer contribute to the enemy’s decision to send reinforcements (in effect this means you will have to destroy more unprotected targets to trigger them)
- Removed payload costs of some air-to-air missiles
- AGM-F turn speed and lock-on cone drastically increased
- AA-MR turn speed increased slightly

FIXES:
- Carriers give rewards again when destroyed
- Missile guidance versus moving ground targets vastly improved
- Co-op: only player 1 can set the carrier skin now. Player 1’s skin isn’t set when player 2 sets their skin.
- Co-op: dying now brings you back to the carrier menu, just like in singleplayer
- “Aero Superiority” achievement fixed so it doesn’t require you to beat the game

beta release lowpoly steam games Retro Flight Simulator

BETA 1 RELEASED!

Get it on any of these stores (Steam Key included!):

itch.io

Humble

Steam

Changelog:

NEW MUSIC!
A completely new dynamic soundtrack by Phonetic Hero (https://soundcloud.com/phonetichero)

BIOMES!
Not just blue anymore: arid and snow levels appear later in the game

ENDBOSS!
You can win: a secret enemy superweapon awaits you on the final island!

NEW STUFF:

  • New model for the VECTOR Medium Interceptor
  • Several new turret types appear in the arid and snow biomes
  • A button prompt will appear when you are in the landing area of a carrier or ground base that will let you safely auto-land; you can still do it the old fashioned way
  • A bunch more Steam achievements!
  • “Drift” skin
  • UI graphics changed in some places for a cleaner look
  • UI sound effects improved, and added in many more places
  • Aeros will appear on the carrier deck as you unlock them

CHANGES:

  • Landing during a mission now costs money. The cost increases each time you land on the same island, and increases slightly less as you get further in the game.
  • The weapon wheel is now always visible during flight, so you can be aware of everything you have equipped
  • The bombsight is calibrated for the altitude of your current target. If you’re having trouble hitting a target on a mountaintop, for example, try targeting it first. This does not work for airships.
  • Halved the size of speed and altitude indicators to make the HUD a little more lightweight

FIXES:

  • Weapon upgrades were being applied too late for their data to show up properly in the GUI, AND it seemed like maybe only Mk 2 was actually getting applied, Mk 3 being ignored.
  • A Steam workshop mod will only be loaded if you’re actually subscribed to it. Steam doesn’t seem to necessarily delete a mod if you’ve unsubscribed
  • In some cases, beginning a mission would load the level twice on top of itself
beta release lowpoly flight simulator steam games